![]() ![]() It’s a 3D brawler that takes place in arena-style areas. ![]() But it does lose some of the elegance and spectacle of the anime, and while there was little the developers could do to address that, the game does nonetheless feel a little stuff in comparison to the source material. Demon Slayer plays nicely, and the combat is, for the most part, tight and enjoyable. The developers at CyberConnect2 have opted for the latter. As a developer, when you put the control over the choreography in the hands of the player, you also hand over the choreography duties, and in doing so, you either design gameplay systems that make the combat intricately beautiful in exchange for a level of complexity that most players will find unwieldy, or you build a simple combat engine, and replace the beautiful choreography with simple, repeatable, attack patterns and inputs. The biggest problem that Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles faced can be seen in that very quote above: Demon Slayer is notable for beautifully composed fight scenes, and intricate stories and characters. As noted by one post-mortem analysis of that achievement: “Demon Slayer has been praised for its incredible animation, beautifully composed fight scenes, and intricate stories and characters.” In that context, so much could have gone wrong with this game, and it’s a massive achievement on the part of the developers that very little of that eventuated. The recent(ish) film had the rare achievement of pulling in over $500 million in the box office, and that is something other beloved anime films like Your Name and even the classic Spirited Away weren’t able to manage. Demon Slayer has become an anime behemoth.
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